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Question by Hedonsoft · Nov 25, 2015 at 02:34 AM · animationanimatormecanimhumanoidgeneric

Parenting generic weapon to Humanod breaks Humanoid's animation

I have a Humanoid and a gun with Generic rig type. The gun has no bones bit I created an animation in the animation window and set it up in the guns animator controller. When the gun rig type was none everything worked but I changed it to Generic to create the fire animation.

What's the correct process for animating a weapon for use with mecanim?

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Answer by theANMATOR2b · Nov 25, 2015 at 03:18 AM

I'm not a coder - so this might not be the best solution, but I would animate the gun in 3D package, then when you bring it into Unity parent it to an empty game object then move/parent the empty game object to the hand. This technique might work as desired with the animation you have already created - try it. Parent the gun to an empty game object and then parent the game object to the hand.

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avatar image Hedonsoft · Nov 25, 2015 at 03:37 AM 0
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Thanks but it shouldn't have to be (I did try though). I was following a youtube tut and used the models supplied for the video. In it he goes over animating the gun but nothing he does seems different from what I do.

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