• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by eugene7machine · Nov 29, 2015 at 09:59 AM · scripting problemvariables

variable from another script doesn't update

hi,

i'm working on a project with kinect for windows and unity and i've got a problem:

i use two scripts (SitToStand and test) and test uses a variable of SitToStand

 void Start()
     {
         gameObject.GetComponent<SpriteRenderer>().sprite = sit;
         showSit = GameObject.Find("SitToStand").GetComponent<SitToStand>().showIcon;
     }

and

 void Update()
     {
         showSit = GameObject.Find("SitToStand").GetComponent<SitToStand>().showIcon;
         //print(showSit);
         if (showSit==true)
         {
             gameObject.GetComponent<SpriteRenderer>().sprite = sit;
             return;
         }
         else
         {
             gameObject.GetComponent<SpriteRenderer>().sprite = stand;
             return;
         }
     }

in SitToStand, the showIcon variable is set to true in Start() and to false in Update()

but when running in unity, showSit never changes, it's always true. any idea?

thanks

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How do I access a variable from a different scene using C#? 3 Answers

Trying to get access to variables in the editor script 4 Answers

Child not accepting variables from the parent 0 Answers

Referencing a non static variable from another script C# Unity 1 Answer

Variables modified on other scripts through a Editor Script reset on Play? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges