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Question by RyanJEC · Nov 29, 2015 at 09:58 AM · gameobjecttransformgameobjectsfindchild object

This does not make sense this.gameObject.transform.Find() why?

I want to get the child object of the current object, so it would make sense to do:

 T = this.gameObject.Find ("Text");

but instead it makes you go into the transform in order to get child objects. how does that make sense?

 T = this.gameObject.transform.Find ("Text");


took me hours to figure this out.

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Answer by Pixzle · Nov 29, 2015 at 10:39 AM

Is this a question or what? Or just a statement?

If it's a question this might be helpful. Otherwise you shouldn't have posted at all...

Hope it helps!

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Answer by ben-rasooli · Nov 29, 2015 at 11:03 AM

This is a question for the forum not here! By the way, you can also just say:

 T = transform.Find("text");

insite the script.

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