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This question was closed Dec 01, 2015 at 02:48 PM by Dave-Carlile for the following reason:

Duplicate Question - http://answers.unity3d.com/questions/1105971/why-does-timescale-not-work.html

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Question by jurgendekker · Dec 01, 2015 at 02:41 PM · timepausetimescalepause menu

why doesn't timescale work?

I've made a game with a pause menu, so if the you press "p" there is a pause menu. but the problem is that the game itself not pauses. I don't know how to fix it. Here is my script:

 using UnityEngine;
 using System.Collections;
 
 public class PauseMenu : MonoBehaviour {
 
     public GameObject PauseUI;
     private bool paused = false;
 
     void Start(){
         PauseUI.SetActive(false);
     }
 
     void Update(){
         if (Input.GetKeyDown(KeyCode.P)){
             paused = !paused;
         }
         if(paused){
             PauseUI.SetActive(true);
             Time.timeScale = 0;
         }
         if(!paused){
             PauseUI.SetActive(false);
             Time.timeScale = 1;
         }
     }
 }
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