• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Venatal · Dec 02, 2015 at 10:10 AM · c#instantiatefloatclone

How can I change this script so that each instantiated prefab spawns a set amount faster

How can I change this script so that each instantiated prefab spawns a set amount faster instead of increasing speed over time. e.g first clone spawns with a speed of (2.5f) then next spawned clown has a speed of (2.8f) then (3.1f) so that each clone spawns (0.3f) faster than the previous. This is my script atm: Side note: each clone spawns every 1.1f seconds

 using UnityEngine;
 using System.Collections;
 
 public class SquareMovement : MonoBehaviour
 {
 
     public float moveSpeed = 2.0f;
 
     public Vector3 moveDirection = Vector3.forward;
 
     void Start()
     {
         StartCoroutine("IncreaseSpeed");
     }
 
     private IEnumerator IncreaseSpeed()
     {
         while (true)
         {
             moveSpeed = moveSpeed + 0.30f;
             yield return new WaitForSeconds(0f);
         }
     }
 
     void Update()
     {
         transform.Translate(moveDirection * moveSpeed * Time.deltaTime);                 
     }  
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

I need help about Basic Basketball Game 0 Answers

Random.range game object destroying itself before reaching destroy position.Please help. 1 Answer

Edit variable in instantiated clone 1 Answer

Can't Get Prefab Clone To Follow Mouse 2 Answers

*Solved* Loop instantiating objects causes my Unity Editor to crash 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges