• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by VR_Spectre · Dec 02, 2015 at 10:06 AM · camerarenderingresolution

What is the most efficient way to set the main camera to render a specific angle view at a higher resolution?

For performance purposes, I am trying to find a way to make the main camera render its entire field of view at a significantly lower resolution than a selected portion of the camera's view. For example, how would I set the camera to render a neighborhood of pixels near it's center of view ( say +/- 5 degrees in x and y) in a set resolution, while all remaining areas at only a quarter of that resolution (and upscaled).

For now, I am using multiple cameras rendering to a target textures set at different resolutions and displaying them as a RawImage on the UI. Bellow, you can see that the center of an example rendered image is much clearer than the surroundings. Although the method works, it is performance inefficient and causes low-res and high-res texture misalignments .

alt text

Thanks.

img.png (266.2 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Camera render quality optimization 1 Answer

Multiple Render Texture and Ordering 0 Answers

How can I make a quad render below absolutely everything else? 1 Answer

Render a Avatar head smaller for only one camera 1 Answer

Camera Changes Proportions In Build 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges