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Question by frenchdavid50 · Dec 03, 2015 at 03:23 AM · collisioncolliderscollision detection

I need help with Trigger collision detecting tags

So I'm making a (3d) tile swap game (think bejeweled) and I've got a method for detecting rows or columns of 3. Each spot occupied by a tile (in this case, called buttons) also has an invisible gameobject with a trigger box collider. Each button (tile) also has a trigger collider. Both have rigidbodies. I want to have the invisible objects check what tag the object they are colliding with has, then proceed accordingly. Code:

 function OnTriggerEnter(other: Collider) {
     Debug.Log("detected Trigger");
     if (other.tag == "red" ) {
         Debug.Log("1 red detected");
         x += 0.05857;
         if (other.tag == "red") {
             x -= 0.11714;
             if (other.tag != "red") { 
                 x -= 0.05857;
                 y-= 0.05857;
                 if (other.tag == "red") {
                 
 
                 }
 
             }
             if (other.tag == "red") {
                 Debug.Log("3 reds detected");
                 other.tag = "uncolored";
                 
             }
         } 
     }
         
  
     }



I'm getting the message for detecting a collision, but it doesn't know the tag so isn't saying it detected a red.

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avatar image meat5000 · Dec 02, 2015 at 08:03 PM 0
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http://docs.unity3d.com/ScriptReference/Component.CompareTag.html

Make sure that 'uncolored' is entered in the list of tags and check the objects have the tags set. Also, its case sensitive. Oh and use Comparetag for the actual comparison.

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