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Question by yus92 · Dec 05, 2015 at 06:18 PM · collisiondrag

Abacus dragging 2 or more beads at the same time

Hi .. i am trying to build an abacus , and until now dragging one bead at a time works fine but when i try to drag a bead into another bead its speed becomes very low after collision where the two beads will move in the same direction of the dragging

here is the code:

// code: private SliderJoint2D slider; void Awake() { // "slider" is the SliderJoint2D component that I added to my object slider = this.gameObject.GetComponent();

     // I want the anchor position to start at the object's position
     slider.connectedAnchor = gameObject.transform.position;
 }
 
 void OnMouseDown()
 {

     slider.enabled = true;


     
 }
 
 void OnMouseDrag()        
 {
     if (slider.enabled == true) 
     {
         // Getting cursor position
         Vector2 cursorPosition = Camera.main.ScreenToWorldPoint (Input.mousePosition);
         this.gameObject.rigidbody2D.mass = 1000000;
         b1.rigidbody2D.mass = 0.0001f;
         b3.rigidbody2D.mass = 0.0001f;
         b4.rigidbody2D.mass = 0.0001f;
         // The anchor get's cursor's position
         slider.connectedAnchor = cursorPosition;
 
         
     }
 }
 
 void OnMouseUp()        
 {
     // Disabling the slider component
     slider.enabled = false;

 }
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