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Question by DrunkProgrammer · Dec 06, 2015 at 03:19 PM · c#gameobjectmovement

Mesh Movement

Is it possible to make a gameobject move around the mesh of another? I mean move to every "point" of the mesh of any 3d model. And print the position of every point but with a specific amount of speed. If that's possible, how can I make it?

P.S. In C# if it's possible!

Thanks!

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