Please help me! I had a problem with my final project game 2D, i tried to use accelerometer control for my project, but i had a problem, my character game (motor) still can move out of the track if i tilt my android device. if i tilt to the left, character wil get stuck on the left of track, if i tilt to the right, character will be out of the track. i want make a limit position for the character but i dont know the code to make limit access for my character, i tried many different way on youtube to make that happen, but still didnt work. if somebody can help me, im very thankful for that please…
this is my script character controller:
using UnityEngine;
using System.Collections;
public class motorController : MonoBehaviour {
public float motorSpeed;
public float maxPos = 2.5f;
Vector3 position;
public uiManager ui;
public audioManager am;
public audioManager ad;
private scoreManager theScoreManager;
void Awake() {
am.motorSound.Play();
}
// Use this for initialization
void Start () {
position = transform.position;
theScoreManager = FindObjectOfType<scoreManager>();
}
// Update is called once per frame
void Update () {
theScoreManager.scoreIncreasing = true;
// Coding accerleration move character
float temp = Input.acceleration.x ;
if ((transform.position.x < 2.5 && Input.acceleration.y > 0) || (transform.position.x > -2.5 && Input.acceleration.y < 0))
transform.Translate(temp, 0, 0 * motorSpeed);
}
void OnCollisionEnter2D(Collision2D col){
if(col.gameObject.tag == "mobil musuh") {
Destroy (gameObject);
ui.gameOverActivated();
am.motorSound.Stop();
ad.crashSound.Play();
theScoreManager.scoreCount = 0;
theScoreManager.scoreIncreasing = false;
}
}
}
THIS THE PICT MY GAME 2D: