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Question by d3st1ny33 · Dec 06, 2015 at 10:42 PM · distanceculling

layerCullDistance and rotation

problem: have large urban map and it has a "playable" area separated by a large wall. The concept is if you get close enough to the wall you will see the transparent material on the mesh. So i set up layers and bluh bluh bluh anyway... the layer cull distance seems to break when rotating, when i set up layereCullSpherical, they no longer show up at all. my guess is they are too large, considering other objects do show up when they are small cubes sized cubes;

 void Start()
     {
         Camera.main.layerCullSpherical = true;
         float[] layers = new float[32];
         layers[8] = 50f;
         Camera.main.layerCullDistances = layers;
 
 
 
 
     }
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