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Question by AlexTheGuru · Dec 08, 2015 at 12:01 PM · animator2d animationstopkeysreset-state

Unity 3D: How to stop/reset 2D sprite animation after releasing key?

ns with a 2D sprite character. But i put in my own. Which has 8 animation positions. For some reason when my guy walks around,then stop, the walkings animation continues to play out then resets to idles.

I need the animation to reset as soon as i release the key.

Im using Animator if you are wondering.

EDITED: Original video with all the keys for each animations. Original Video Here

Second video with only 2 keys per animation, it was a test. Second Video Here

Code Snipet!

 using UnityEngine;
 using System.Collections;

 public class PlayerMovement : MonoBehaviour {

 public float speed;

 private Animator _animator;
 private Rigidbody2D _rigidbody2D;

 // Use this for initialization
 void Start () {
     _animator = GetComponent <Animator>();
     _rigidbody2D = GetComponent <Rigidbody2D>();
 }
 
 // Update is called once per frame
 void Update () {
     CheckDirection();
 }

 void CheckDirection(){
     if (Input.GetKey (KeyCode.A))
     {
         WalkAnimation(-1,0,true);
     }
     else if (Input.GetKey (KeyCode.D))
     {
         WalkAnimation(1,0,true);
     }
     else if (Input.GetKey (KeyCode.W))
     {
         WalkAnimation(0,1,true);
     }
     else if (Input.GetKey (KeyCode.S))
     {
         WalkAnimation(0,-1,true);
     }
     else 
     {
         _animator.SetBool("Walking", false);
     }
 }

 void FixedUpdate (){
     Move();
 }

 void Move(){
     float dirX = _animator.GetFloat("VelX");
     float dirY = _animator.GetFloat("VelY");
     bool walking = _animator.GetBool("Walking");

     if (walking)
     {
         _rigidbody2D.velocity = new Vector2(dirX,dirY) * speed;
     }
     else
     {
         _rigidbody2D.velocity = Vector2.zero;
     }
 }


 void WalkAnimation (float x, float y, bool walking){
     _animator.SetFloat("VelX", x);
     _animator.SetFloat("VelY", y);
     _animator.SetBool("Walking", walking);
 }

 }

I tried Animation.Stop() and _animator.Stop() but the first one isnt in the class im using and the second just keeps the first state (but i can move the character).

Please help someone.

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