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Question by WCG0 · Dec 08, 2015 at 12:26 PM · unity 5physics2dprofilerunity 5.2

Updating Unity caused significant performance loss in Physics

I updated from 5.02 to 5.23, now my game lags terribly. The profiler shows the vast majority of the CPU usage coming from Physics colliders. I have 2D box or polygon colliders on about 25 game objects. It worked fine before. How has Unity changed? What do I need to do to fix this?

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Answer by MelvMay · Dec 08, 2015 at 12:28 PM

Nothing that I know of. Care to submit a bug report with an example case (please provide the case number) so it can be investigated?

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