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Question by BranchOffGameStudio · Dec 08, 2015 at 11:56 AM · animationmecanimriggingavatarmapping

Mecanim distorts 3D model

I've 3D modeled a character in Blender, exported to an FBX and brought it into Unity. Mecanim automatically maps the character correctly however the mesh becomes very distorted (see image). Also when I try to map the optional thumb and middle fingers and click apply the changes get reverted back to the original state in the image. I'm not sure what's wrong. Thanks in advanced!

alt text

screen-shot-2015-12-07-at-85734-pm.png (247.9 kB)
screen-shot-2015-12-07-at-85833-pm.png (67.9 kB)
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