I have some static objects in my scene with emissive materials:
Is it possible to hide them, but still have them cast light into my scene via Global Illumination?
Thanks in advance!
I have some static objects in my scene with emissive materials:
Is it possible to hide them, but still have them cast light into my scene via Global Illumination?
Thanks in advance!
I am to interested how to achieve this, hide Render Source.
If anyone knows how please share.
Just set a new layer “Emissive” to the emissive object, then in main camera → CullingMask un-select the the new layer.