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Question by shadiradio · Dec 10, 2015 at 02:27 AM · animation2dspritebug5.3

2D Sprite animations flicker on first run in Unity 5.3

Since updating to 5.3, all my sprite animations will flicker whenever they are first run. After the first time, they play fine. This happens in the editor as well as builds. However if I quit the editor and launch it again, everything will reset and they'll flicker on first-view again. Any ideas?

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avatar image Yesitsdave · Dec 10, 2015 at 04:03 PM 0
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I have the same problem, on the first display of a sprite it flickers. I think it may have to do with this change:

"Lastly, we’ve enabled asynchronous loading of texture data from disk and time-sliced uploading to the GPU on the render thread. This reduces waiting times for texture GPU uploads in the main thread, which should result in overall improved rendering performance."

avatar image shadiradio Yesitsdave · Dec 10, 2015 at 10:15 PM 0
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Good catch, that definitely seems like a plausible culprit for this. All of my sprites that are part of the animations are part of an atlas texture though, so that's strange as well. I hope there's a way to disable this, or it will be fixed in the next patch.

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Answer by metinevren · Jul 19, 2016 at 12:43 AM

I'm using 5.3.5 it's happening to me too. If I disable canvas, sprite animations don't flicker. Is there still no solution to this?

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Answer by sherryt400 · Aug 16, 2016 at 04:48 PM

same problem here :( its happening when i use occlusion Culling

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Answer by mazing · Apr 06, 2018 at 08:43 PM

This still exists. I've found that using a custom shader solves it.

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