• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
4
Question by bhayward_incrowd · Dec 11, 2015 at 12:59 PM · camerabugpixel5.3stretching

Strange camera/pixel stretching bug around edges of player - Since upgrading to 5.3

Hi everyone,

Is anyone else getting a strange pixel stretching effect around the edges of the player, similar to the image below?

Strange pixel-stretching bug example

I have no clue what is causing it, this didn't happen in the previous version. Does anyone happen to know how to fix this problem? (obviously, the image above was mocked-up in Photoshop, but it shows exactly the issue I am facing).

Thank you in advance!

Edit I've noticed that the size of the stretching area is equivalent to the amount of border area between the rendered area, and the border of the view window.

In-situ unity pixel stretching example

Further, in free-aspect mode, the issue is SO exaggerated it's completely unplayable.

unity-53-camera-bug.jpg (213.9 kB)
screen-shot-2015-12-11-at-140035.png (35.1 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Rod-Galvao · Jan 20, 2016 at 12:32 AM 0
Share

$$anonymous$$e too. Same problem here.

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by Souk21 · Dec 21, 2015 at 10:33 AM

I'm also having this issue. I resolved it by unchecking "auto graphic API MAC" and putting OpenGL2 to the top (in Build Settings > PlayerSettings)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by jeffcrouse · Dec 11, 2015 at 08:46 PM

I am also having this problem. That's a nice workaround for use in the editor, but for me it also happens when I export a player. I've also noticed that this only happens when I start adding Image Effects to my main camera. Do you have effects on your camera?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

43 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

1080p and horrible blurry elements 1 Answer

Instantiation bug using Photon Unity Network (PUN) 0 Answers

Player under the tilemap bug ( video link ) 0 Answers

How do i use Cinemachine 2.4.0 PixelPerfect Extension? 0 Answers

How can I prevent the pixels in my tilemap from moving, shaking randomly when the cam follows the character?,How can I prevent tilemap pixels from moving? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges