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Question by awplays49 · Dec 11, 2015 at 07:50 PM · materialglowemission

Specific emission effect request

alt text

I have a gane that has tiles that spawn in enemies. However, I want the tiles to have a glow effect starting around the edges and going up, and gradually disintegrating as you look $$anonymous$$gher and $$anonymous$$gher. so, at the roots of the tile itll be full green or 50% alpha or some color and alpha combination, and fade to another combination. Can I use a material with an alpha texture to accomplish t$$anonymous$$s? and if so how?

demo.png (12.2 kB)
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Answer by tanoshimi · Dec 11, 2015 at 08:02 PM

I'm not sure what you need the texture for - if it's full (opaque) green at the base, you just need the shader to lerp from (0.0,1.0,0.0,1.0) at the base to (0.0,1.0,0.0,0.5) at the top based on the supplied vertex.y position.

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avatar image awplays49 · Dec 11, 2015 at 08:09 PM 0
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