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Question by Aeshian · Dec 13, 2015 at 06:20 AM · uiunity5canvasgraphicsimage

GUI objects magenta square issue

I was making a simple game in Unity including GUI elements like Image, Button and Text. It worked fine on many devices so I published the game from beta to the play store. But some people have encountered with t$$anonymous$$s magenta square issue where all the GUI elements are spooky. T$$anonymous$$s happened in an LG leon with an Adreno 305 gpu. Any tips?

All the UI elements including text, images, buttons etc. are spooky

12376240-941925595900756-6505252132424823202-n.jpg (23.3 kB)
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Answer by Haseeb_BSAA · Dec 13, 2015 at 06:32 AM

T$$anonymous$$s could happen when your mobile's c$$anonymous$$p is not handling the Texture requirements. Make sure your textures/sprites are not big and CPU hungry. If your texture size is set to somet$$anonymous$$ng like 2560x265 , make sure you change it to somet$$anonymous$$ng smaller like 1240x256 or even smaller depending on your present size. Also make sure format is 16-Bit. Best of luck!

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Answer by Bunny83 · Dec 13, 2015 at 12:52 PM

The magenta color usually indicates that the used shader isn't supported on the current platform and the shader doesn't have a simple fallback shader. What shader do you use for the GUI? I guess you use the new GUI system?

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avatar image Aeshian · Dec 13, 2015 at 01:09 PM 0
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Yeah, I tested it out in many devices. And worked perfectly okay. This was only in a single device.

avatar image Haseeb_BSAA · Dec 13, 2015 at 01:42 PM 0
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Aeishan , my solution didn't work?

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