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Question by felixfors · Dec 13, 2015 at 06:20 PM · raycastperformance

Raycast performance

Hello there! I would like to cast a raycast to see if we have a specific object infont of the player without using any inputs, but this also means that I have to cast the raycast all the time to see if it is there or not. What would possibly be the most performance friendly solution for tackling this issue?

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