• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by helgeschneider123 · Dec 14, 2015 at 06:05 PM · unity 5

Foreach Loops: Accessing GameObjects with different Components

Hello, I´ve got a pretty basic problem with a foreach loop: I created an array of GameObjects which contains those GOs tagged as "flammable". In the Start function, I would like to deactivate several components which shall be activated later. However, not every tagged GameObject has one of those Components, but in my understanding this shouldn´t be a problem as "GetComponent<>()" returns null if no Component is found, right?

So, when using the script no errors are displayed, but the script doesn´t work at all. Any ideas? Thanks in advance.

 public class rauchentwicklung_tagged : MonoBehaviour{
 
     public GameObject[] flammables;
     
     void Start(){
 
 flammables=GameObject.FindGameObjectsWithTag("flammable");
 
 
 foreach (GameObject flame in flammables) {
 
 GetComponent<AudioSource>().enabled = false;
 GetComponent<Animator>().enabled = false;
 GetComponent<ParticleSystem>().enableEmission = false;
     }
 }
 






Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by G4merSylver · Dec 14, 2015 at 06:36 PM

I think you should use flame.gameObject.GetComponent() and then your instruction.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image helgeschneider123 · Dec 15, 2015 at 10:49 AM 0
Share

No that unfortunately didn´t work as well, I tried that before posting.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Unity 5 C# InputField NullReferenceException 1 Answer

Why when I created a "pick up" prefab no cube mesh filter was already there? 1 Answer

Unity 5 - My raycast is hitting my player, and I can't figure out why 2 Answers

explain me the script 0 Answers

how do you enable/disable a camera from the new unity 5 fpscontroller camera for a multiplayer game using PUN 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges