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Question by Lupus · Dec 14, 2015 at 06:06 PM · pathfindingpathpaths

Is there a way to define rodas in unity for AI movement?

I have a huge map (terrain) that have roads. Is there a way in unity to make AI walk from one point to the other through this roads? I know the existence of navmesh, but it is generated for all the map. I couldn't find a way to define it in the roads.

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Answer by G4merSylver · Dec 14, 2015 at 07:02 PM

Not sure how you built your AI, how about creating several gameobjects connected in an one-dimensional array and moving the AI along this way?

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avatar image Lupus · Dec 14, 2015 at 08:31 PM 0
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I haven't build it yet. I wanted to know if unity has something to help with that, like the navmesh, where you just define the target and unity take care of most of the work. I can't use navmesh because it will build of all map, and I want just some roads defined by me. If I need to do all the coding for it there are several options that I can explore.

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