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Question by JeffersonTD · Dec 15, 2015 at 09:26 AM · renderingshadersunity5cg

Blending in a simple shader not working in Unity5 as it used to work in Unity4

I have a really minimalist shader, where all the content is this: Shader "foobar" { SubShader { Pass { Blend Zero One } } }

In Unity 4 this used to do what I wanted: it basically blocked everything behind it from being rendered. Well, in Unity 5 something really weird happens. It works, but only with about 80% "accuracy": depending on angles and distances some objects appear fully. So as I move the camera, things seemingly randomly appear and disappear.

What the heck is going on there? What has changed from Unity 4 to Unity 5 related to this? Why doesn't the shader work properly? What on earth causes this seemingly random behaviour?

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avatar image JeffersonTD · Dec 21, 2015 at 10:51 AM 0
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Anyone with any idea about what has caused this change between Unity 4 and 5? Or how to make this work properly? There has to be a way, right?

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