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Question by chris3331 · Dec 15, 2015 at 10:45 PM · c#rotationgameobjectrotaterecoil

Gun-recoil problem C#

Hey,

I have a script for a gun movement. While shooting, the gun is moving back and forth… that works fine! I also want the gun to rotate a little bit back and forth as part of the recoil. For some reason it is not rotating back to its original position. There is an inaccuracy about 0.007 every time I shoot. Does anyone see the problem with my script?

 void Update()
 {
     if (Input.GetButtonDown("Fire1"))
     {
         StartCoroutine (GunMovement());
     }
 
 }
         
 IEnumerator GunMovement()
 {
     yield return new WaitForSeconds (0.025f);
     for(var i=0;i<5;i++)
     {
         transform.Translate(new Vector3(0, 0, -0.04f));
         transform.Rotate(new Vector3(-1, 0, -0.5f));
         yield return new WaitForSeconds (0);
     }
             
     for(var i=0;i<5;i++)
     {
         transform.Translate(new Vector3(0, 0, 0.04f));
         transform.Rotate(new Vector3(1, 0, 0.5f));
         yield return new WaitForSeconds (0);
     }
             
 } 

Thanks in advance!!

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