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Question by boowman · Dec 16, 2015 at 02:18 PM · unity 5networkingserverauthoritativededicated-server

uNet Windows Dedicated Server

Hello,

I've been looking around for the right networking system for the type of game I would like to make which is kinda a survival game like "Rust" but the terrain won't be randomly generated. ( Not exactly but let's assume that I would remake Rust, NOT ALONE ), and the game has to be authoritative in case Rust isn't I myself haven't played it yet so I just assume it is.

The server would take in from 64-128 players and let's assume the game will be well optimized. Is it possible to do something like that using uNet Headless server and from what I read a Headless server is basically a dedicated server. Also are there any sort of tutorials or documentation how to actual get started with something like that.

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avatar image magicbananna · May 10, 2017 at 09:33 AM 0
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Hi boowman, This may be a tad late. Ok so a headless server is basically a dedicated server persay but. You need to be able to start it from your server. So if you are renting a vps or something and cant access the root you might run into dramas. Try building on a virtual machine and running it with ubuntu. It can be done I currently have my game running on a few servers in headless mode.

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Answer by zotey · Apr 06, 2016 at 02:30 PM

You can always use PUN or the Photon Server pretty good documented and less work.

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avatar image boowman · Apr 06, 2016 at 03:25 PM 0
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The thread is kinda old but anyway, I used photon before and I didn't liked it but it's all cool now. Got used to uNet and in time everything will work out.

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