Hi everyone,
I work on a mobile project where i use the component “Cloth” of unity to create a Jelly effect on a cube .
But here is the problem : when i activate the Gameobject that contain that component with “SetActive(true)” i get a huge lag
However in play mode, if i activate the gameobject via the editor, there is no lag .
So , here is what i need: i need to activate/desactivate those object because i use a “pool”. And also , desactivate the component “cloth” doesn’t stop the physics of this component.
Thanks guys