Problem optimization SetActive and Cloth

Hi everyone,
I work on a mobile project where i use the component “Cloth” of unity to create a Jelly effect on a cube .
But here is the problem : when i activate the Gameobject that contain that component with “SetActive(true)” i get a huge lag

However in play mode, if i activate the gameobject via the editor, there is no lag .


So , here is what i need: i need to activate/desactivate those object because i use a “pool”. And also , desactivate the component “cloth” doesn’t stop the physics of this component.

Thanks guys

Same prolem, when i hide cloth parts on character. I use different skins, cloth does not work after enable gameobject on cloth component.