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Question by steunity2 · Dec 22, 2015 at 08:55 AM · unity 5networkingwebgl

UNET with own server

I have a C++ project as server which does not relate to Unity at all.

I then have a Unity project as client.

I would like to use websockets between server and clients in order to support WebGL.

As far as I read the document, most UNET descriptions expects the server also be UNET program. But in pages like following, it also smells like possible: http://docs.unity3d.com/Manual/UNetUsingTransport.html

My question is can this be achieved with UNET, and how?

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