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Question by ArtOfWarfare · Dec 18, 2015 at 04:22 AM · editor-scriptingterraintextureterrain-editor

Get List of Textures (or their names) used on Terrain?

I have a very similar question to the one that was asked over here: http://answers.unity3d.com/questions/220536/get-slope-and-colortexture-at-point-on-terrain.html

My issue with the answer that was provided is it makes the assumption that my "Rock" layer will be in a fixed layer of the alphamap. T$$anonymous$$s isn't my case. I may have levels with 0, 1, or many "Rock" layers. I don't want to have to constantly keep track of w$$anonymous$$ch textures are being used on each level. I'd like to write a simple editor script that keeps track of t$$anonymous$$s for me.

Every time I save the file, I want my script to just get each of my terrains, check the textures used, and store in an array w$$anonymous$$ch alphamap layers are "Rock" or not based on the name of the texture.

So my question is - how do I programmatically get the names of the textures used on a given piece of terrain? T$$anonymous$$s is happening in an Editor Script, if that helps. I figure it must be possible, because the Unity Editor keeps track of t$$anonymous$$s (or am I mistaken in t$$anonymous$$nking that all the pieces of the Unity Editor were built using these same classes that we have access to?)

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Answer by ArtOfWarfare · Dec 19, 2015 at 03:55 PM

I have found it. The path to get from a Terrain to the Textures used on it is as follows:

  1. Terrain.terrainData is a TerrainData

  2. TerrainData.splatPrototypes is a SplatPrototype[]

  3. SplatPrototype.texture is a Texture2D

  4. And if you'd like the file name, they have a name property, or you can use ToString() on them.

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avatar image Haapavuo · Dec 11, 2021 at 12:07 PM 0
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