Fullscreen issue with OSX build for Windows

We use a MAC to build multiple target for our application.

The application build on MAC with Unity 5.3.0f4 Pro targeting Windows platform is not displayed entirely in full screen.
Near half of the screen is not displayed at all and the displayed part is stretched.
The application is entirely and correctly displayed on windowed mode though.

Obviously this is not happening when the application is build directly from a Windows environment.

Hey, having the exact same problem.

I’m pretty sure it’s an incompatibly/bug with the change over to new OpenGL format. I thought it might have been because I’m stilling running OSX 10.9.5, but my mates with new Macs also had the same problem.

I’m putting this down to teething issues with 5.3 :\