Hi all!
For a project I’m working on, I would like to do the following in realtime:
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“Project” a texture onto one or multiple meshes (mostly planes), using parallel (perspective and ortographic), cylindrical or radial mapping. I then need to be able to move, rotate and scale the texture-projection
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Then, “read back” the result of above mapping per mesh, to be able to render that mesh with the warped (part of the) texture to a seperate rendertexture.
Example of the kind of projection mappings I’m looking for:
http://wiki.bk.tudelft.nl/toi-pedia/Texture_positioning_-_Projection_mapping
Anyone have a clue where to start looking?
Thanks!
Some more links, where this is based on:
http://r12.d3technologies.com/parallel-mapping
http://r12.d3technologies.com/perspective-mapping