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Question by bobsmith0986754 · Dec 22, 2015 at 08:58 AM · movietexture

Will using a prefab to create and destroy a plane, allow me to change the Movie playing in the same place.

I need to switch between various videos on a key press, one suggestion from the Answers forum was to use prefabs to create a plane with associated movietexture and on a key press destroy the current plane and create a new plane with the next video. Is this a viable method and if so where do I start as I'm very new to scripting and have not looked at prefabs yet. Thank you.

My simple code so far is:

using UnityEngine; using System.Collections;

[RequireComponent (typeof (AudioSource))]

public class Video : MonoBehaviour {

 public MovieTexture movie;

 // Use this for initialization
 void Start () 
 {
     ((MovieTexture)GetComponent<Renderer> ().material.mainTexture).Play ();
     movie.loop = true;
 }
 
 // Update is called once per frame
 void Update () {
 
 }

}

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