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Question by immagg · Dec 20, 2015 at 03:22 PM · 2dtransformshootingtopdownbullets

2D topdown projectiles movement

Hey! I'm making 2d topdown shooter and right now I have shooting based on 2D raycast. It's working fine, but I wanted my player to be able to dodge projectiles and with raycast it's almost impossible. So I thought I would spawn normal bullet objects and move them very quickly using transform.

The thing is, what I suppose, that transform would move my bullet let's say 100 pixels at one frame. So it would jump like that: 0 -> 100 -> 200 -> 300 pxl on a screen and so on. So the conclusion is that player won't be hit at all if he is between this points.

Am I correct? If so, how do I solve this problem?

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