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Question by hulahoolgames · Dec 21, 2015 at 06:37 AM · webcamtexturewebcamcrashes

iOS build crashes when trying to access WebCamTexture.videoRotationAngle

 using UnityEngine;
 using System.Collections;
 
 public class SelfieScreen : MonoBehaviour {
     
     private CanvasRenderer m_renderer;
     private WebCamTexture m_selfie;
     private WebCamDevice [] m_webCamDevices;
     private Quaternion m_baseRotation;
     private Material m_material;
 
     void Start() {
         m_baseRotation = transform.rotation;
         m_renderer = GetComponent<CanvasRenderer>();
         m_material = m_renderer.GetMaterial();
         m_webCamDevices = WebCamTexture.devices;
         m_selfie = new WebCamTexture(m_webCamDevices[m_webCamDevices.Length - 1].name, Screen.width, Screen.height);
         m_renderer.SetMaterial(m_renderer.GetMaterial(), m_selfie);
         Logger.Log(m_selfie.videoRotationAngle);
         Logger.Log(m_selfie.videoVerticallyMirrored);
         m_selfie.Play();
     }
 
     void Update() {
         m_renderer.SetMaterial(m_renderer.GetMaterial(), m_selfie);
     }
 }

This code works well when i build it on unity editor. But when i build this to iphone it crashes on launch. If I comment out the line that tries to print the videoRotationAngle then then build works on iphone. Anyone has experienced this?

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Answer by hulahoolgames · Dec 21, 2015 at 07:37 AM

This was fixed on the iphone when I moved the logging statements after calling Play() on the webcamtexture.

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avatar image Lanre · May 26, 2016 at 07:22 PM 0
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If you want a more robust solution for using the camera, try NatCam.

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