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Question by LeonNoel · Dec 22, 2015 at 09:04 AM · scripting problemgetcomponentnot found

Unity GetComponent

I am having a weird issue with unity

When I reopen the scene the code finds my player object but not the script component I fix this by removing the Player Object and just dragging a new player object to the scene. But if I close the scene and reopen the scene again I have to redo the process again.

The code below is not attach to the player object, it is attached to multiple object as this is how I locate the player on the scene for instantiated objects

 void Start() {
             //DontDestroyOnLoad(transform.gameObject);
             player = GameObject.FindGameObjectWithTag("Player");
             if (player == null)
             {
                 Debug.Log("PLAYER NOT FOUND");
             }
             else {
                 Debug.Log("PLAYER FOUND");
             }
     
             ps = player.gameObject.GetComponent<PlayerStat>();
             if (ps == null)
             {
                 Debug.Log("PS NOT FOUND");
             }
     
         }
 
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avatar image ZefanS · Dec 23, 2015 at 08:12 AM 0
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I'm not sure if this is the only problem, but isn't player already a GameObject? If that's the case, you should use: ps = player.GetComponent<PlayerStat>(); not
ps = player.gameObject.GetComponent<PlayerStat>();

Also, I'm pretty sure the current syntax should be GameObject.FindWithTag("Player");

avatar image sandeepsmartest · Dec 23, 2015 at 09:34 AM 0
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Check if there are more than one object with tag "Player".One of the ways are to find the game object(player) with the help of a unique player's name. This may help you . Nsks

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Answer by LeonNoel · Dec 23, 2015 at 04:24 PM

After some epic and extreme debugging process(printing the values xD). @sandeepsmartest was correct there were 2 game objects with tag player. Zefans suggestion to remove gameObject also works. There is nothing wrong with the syntax on the version I am using.

Thanks :D

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