• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Ronin Davis · Dec 23, 2015 at 04:27 PM · rigidbodyrigidbody2dvelocityspeedrigidbody physics

Keeping momentum with rigid bodies.

So i made a script for moving a rigidbody via the mouse, and a problem i seem to be having is when i let go it doesn't keep all the momentum, instead it just stops in mid air and then starts falling. I wanted to ask what i should use to move to the position of the mouse, right now i am using rigidbody.moveposition, but as i said that doesn't want to keep the momentum when the mouse lets go.

My script:

     float d;
 
     public Rigidbody2D rigid;
 
     public bool held;           //stores whether currently holding the object
     Vector3 localHeldPosition;  //stores where we grabbed it
 
     void Update ()
     {
         d = Input.GetAxis("Mouse ScrollWheel");
         if(held == true && d > 0f){
             transform.Rotate(Vector3.forward * d * 7);
         }else if(held == true && d < 0f){
             transform.Rotate(Vector3.forward / d / 7);
         }
     }
 
     void OnMouseDrag ()
     {
         //get mouse position
         Vector2 screenMousePosition = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
 
         //convert to world space (on z=0 plane)
         Vector3 worldMousePosition = Camera.main.ScreenToWorldPoint(screenMousePosition);
         worldMousePosition.z = 0; //t$$anonymous$$s is to make sure the position stays on the z=0 plane
 
         //if weren't holding last frame, remember where we grabbed it in local space
         if(!held)
         {
             localHeldPosition = transform.InverseTransformPoint(worldMousePosition);
             held = true;
         }
 
         //calculate the current position of the grabbed point in world space
         Vector3 worldHeldPosition = transform.TransformPoint(localHeldPosition);
 
         //calculate the 'error' - i.e. how much we need to move that point to fix t$$anonymous$$ngs
         Vector3 worldDelta = worldMousePosition-worldHeldPosition;
 
         //fix it just by moving out object
         rigid.MovePosition(transform.position + worldDelta);
         held = true;
     }
 
     void OnMouseUp()
     {
         held = false;
     }

Another problem i had was that when i hold the object up in the air, drop it and then grab it w$$anonymous$$le it is falling, then let go it keeps the speed it had when i grabbed it.

Thank You.

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Kinematic how to know rigidbody velocity vector? 1 Answer

Slow down a rigidbody(sphere) while moving 0 Answers

Why equalizing the rigidbody.velocity to Vector2.Zero doesn't prevent the character from falling ? 2 Answers

Setting the max velocity of a rigidbody 2 Answers

Rigidbody.velocity Not working on parent rigidbody with four child rigidbodies attached to it 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges