• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by TruffelsAndOranges · Dec 23, 2015 at 11:04 PM · scenescene-loading5.3

How is the new Scene object meant to be used?

Since "Scene" is not nullable, I cannot do this:

     public static Scene GetSceneWithTaggedObject(string tag)
     {
         for (int i = 0; i < SceneManager.sceneCount; i++)
         {
             Scene scene = SceneManager.GetSceneAt(i);
             foreach(GameObject go in scene.GetRootGameObjects()){
                if(go.tag == tag){
                    return scene;
                }
             }
         }
 
         Debug.LogError("Could not find the global scene.");
         return null; // Cannot do this with Unity.
     }

My question is simply: what am I supposed to return when I have a non-nullable type, such as the Scene, but still want to return something that pretty much represents "null" or "didn't find"?

Scene

http://docs.unity3d.com/ScriptReference/SceneManagement.Scene.html

SceneManager http://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.html

Comment
Fattie

People who like this

1 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
Best Answer

Answer by LazyElephant · Dec 24, 2015 at 04:57 AM

In C# you can make non-nullable types nullable by declaring them with a ? after the type, for example Scene? theScene

By changing the method definition to

public static Scene? GetSceneWithTaggedObject(string tag){...}

you will be able to return null. Just make sure the variable you're catching the returned value with is also declared as Scene?

Comment
7a
corn
TruffelsAndOranges

People who like this

3 Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TruffelsAndOranges · Dec 26, 2015 at 11:28 AM 0
Share

Thanks. I don't know why I didn't think of that. ^^ I've been using the ?-operatorthingie before, but didn't think about it for some reason.

Follow up question: is there any reason to why the Scene class is non-nullable?

avatar image LazyElephant TruffelsAndOranges · Dec 26, 2015 at 11:30 AM 1
Share

It's not a class. It's a struct.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

31 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Scene is being loaded with delay in facebook game which is made in unity 0 Answers

Can't find game object / script after scene re-enter 1 Answer

SceneManagement error 1 Answer

Is it possible to build an app that downloads specific scenes depending on the user login 0 Answers

Does Active/Inactive and Enabled/Disabled save memory? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges