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Question by $$anonymous$$ · Dec 24, 2015 at 08:56 AM · c#animationunity 52dtrigger

Attaching multiple animation events to player

I have searched in Unity for several days now when im off work and others sources but i cannot seem to find an answer to this. If i have a player and lets say a red ball hits my player and the player goes on fire...ok easy enough i did that but now i wanna add to the code below under the IF statement that a blue ball hits my player and freezes or a black ball and causes death animation...but its just not working out to add multiple animation events to 1 player. I just started coding 4 months ago so im green but thanks to all who read and helped..i will mark as correct. void OnTriggerEnter2D(Collider2D collisionObject) { if (collisionObject.gameObject.tag == "redball") {

         PlayGone();

         Destroy(gameObject);
     }

     }

   

 void PlayGone()
 {

     GameObject gone = (GameObject)Instantiate(GoneGo);

     gone.transform.position = transform.position;


 }

}

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Answer by p1g30n · Dec 26, 2015 at 11:11 AM

Are you using an animator? It's really easy to configure all your animations there. You can use this video to figure out what to do. Animations and animator starts on ~30 min. https://unity3d.com/learn/tutorials/modules/beginner/2d/2d-controllers?playlist=17093 I'm really green too, so sorry if it doesn't help.

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avatar image $$anonymous$$ · Dec 26, 2015 at 06:20 PM 0
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Its all good man i really appreciate your help, we all have to start somewhere haha...I never in a million years thought id even attempt coding but look here we are.

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