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Question by Son_David · Dec 24, 2015 at 09:00 AM · 2d game2d-platformer2d-physics2d animation2d rotation

How to flip 2d character walk movement?

I am working on a 2d platformer prototype and I am having trouble animating my player across the screen. He faces right when I press the right arrow key to move $$anonymous$$m. When I press the left key, he still faces right but moves in the opposite direction. I can't seem to make $$anonymous$$m face to the left. His animations are very simple to make because he doesn't have any legs. Is there a solution to t$$anonymous$$s?

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Answer by Zoelovezle · Dec 24, 2015 at 11:44 AM

The new Unity Update allowes you do that without changing the transform.localScale.

Check here : http://docs.unity3d.com/Manual/class-SpriteRenderer.html

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Answer by DevPrime01 · Jan 05, 2019 at 02:21 AM

I'd rather use Euler Angles

   if (isRight == true && isLeft == false) {
         transform.eulerAngles = new Vector3(0, 0 ,0);
   }

   if (isRight == false && isLeft === true) {
         transform.eulerAngles = new Vector3(0, 180, 0);
   }

}

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avatar image sid30rs · May 05, 2019 at 11:00 AM 0
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Hey man, quick question Why would you use Euler Angles instead of using localScale to flip the character?

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Answer by LazyElephant · Dec 24, 2015 at 11:14 AM

You can make the sprite flip to the left by changing the transform.localScale. They go over it in t$$anonymous$$s live training session.

https://youtu.be/Xnyb2f6Qqzg?t=38m39s

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