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Question by JasperGlobal · Dec 24, 2015 at 01:38 PM · gameobjects

Enemy Spawner not working?

using UnityEngine; using System.Collections;

namespace Chapter1 {

public class Spawner : MonoBehaviour {

     public GameObject objectToSpawn;
     public int numberOfEnemies;
     private float spawnRadius = 5;
     private Vector3 spawnPosition;

 // Use this for initialization
 void Start () 
 {
     SpawnObject();
 }
 
 

     void SpawnObject()
     {
         for(int i = 0;1 < numberOfEnemies;i++)
         {
             spawnPosition = transform.position + Random.insideUnitSphere * spawnRadius;
             Instantiate(objectToSpawn, spawnPosition,Quaternion.identity);
         }
     }
 }

}

There's my code and the gameobject spawner has the required boxes filled so.. script - Spawner object to spawn - EvilCube number of enemies - 1

so why are they not spawning??? Any help would be much appreciated

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Answer by lloladin · Dec 24, 2015 at 04:54 PM

im not sure if its bc you are not declaring a new vector but if it is this should fix it

replace

 Instantiate(prefab, new Vector3(i * 2.0F, 0, 0), Quaternion.identity)

with

 Instantiate(objectToSpawn, new Vector2(spawnPosition.x, spawnPosition.y),Quaternion.identity);

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