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Question by Batumi_Laghima · Dec 24, 2015 at 09:20 PM · rigidbodyvelocityscreen resolution

Screen resolution and velocity

Hello all!
I'm new at Unity (only 4 month) and have one problem. I've add UI in my game and set "Canvas Scaler" => "UI Scale mode" to "Scale With Screen Size". I typed this for better vision. Maybe, that will help.

Here is the problem:
My objects (enemies for player) have "Rigidbody2d" component and I'm setting fixed velocity for them. When I change resolution in Unity Editor or in my Game Build, the speed of objects become faster with small resolution and slower with bigger resolution.
How can I fix this problem simply?
Cuz, I've already typed this script:
In the beginning of the game I take value of scale from object with Canvas Scaler. Then, I'm multiplying it on objects speed. But, I don't know, is this the best choice?

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Answer by majc · Apr 13, 2016 at 07:30 PM

I have the same problem!! If i find the answer I'll post it here.

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avatar image GaggiGamer · Oct 25, 2020 at 09:53 AM 0
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did you find any solution? I am in same trouble.

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Answer by Highwalker · Apr 13, 2016 at 07:38 PM

I think what might be happening is that your framerate is changing too much between resolutions. To fix that, simply multiply your speed variable by Time.deltaTime

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avatar image Batumi_Laghima · Apr 19, 2016 at 11:29 AM 0
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$$anonymous$$aybe, it's a solution. I'll test it as soon as possible. Thanks for your reply!

avatar image GaggiGamer · Oct 25, 2020 at 09:53 AM 0
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did you find any solution? I am in same trouble.

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