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Question by niamut · Dec 28, 2015 at 07:34 PM · 2d gameplayerphysics2dboxcollider2dpoints

How to let player hit a boxcollider just once?(2D)

Hi guys,

So in my game the player $$anonymous$$ts the boxcollider2d and gets a point T$$anonymous$$s happens but sometimes my player gets two points. So i'm t$$anonymous$$nking that it $$anonymous$$ts the boxcollider2d twice.

I used the following code: gameObject.SetActive(false);

but that stops the looping of my boxcolliders,so i dont want to use that.

I also made my boxcollider2d smaller but that doesnt prevent getting t$$anonymous$$s. What can the problem be? It can't be that my computer is not fast enough to figure out what is happening.

(the player has one boxcollider2d)

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Answer by SoloDeveloper · Dec 29, 2015 at 03:53 AM

Use OnTriggerEnter2D Then disable it when $$anonymous$$t so..

 Void OnTriggerEnter2D (Collider2d col){
   if(col.tag  == "Player"){
   col.GetComponent<YOURPOINTSCRIPT>().point +=1;
   gameobject.SetActive(false);
   }
 }

make sure your point boxcollider is set to trigger

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avatar image niamut · Dec 29, 2015 at 09:32 AM 0
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i get the error that says: 'Scores.score' is inaccessible due to its protection level. So my pointscript is inaccessible .

i dont know what to do now . if this doesnt work. is there there a way to disable the boxcollider2d for just a second?

avatar image SoloDeveloper niamut · Dec 29, 2015 at 04:35 PM 0
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in your "Scores" script add public in front of your score variable it so public score int/float;

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