I am trying to make a dragon with multiple rigs i have made in blender. My idea is to have it able to land on and grab hold of buildings and towers, so i figured i would try implementing some IK animations. I have gotten the impression that this would be easiest if I use a humanoid rig in mechanim.
The rig i made in blender kindof fits the dragon, and it is imported as a humanoid just fine. But I would like to add a tail and a couple of wings aswell, but their animations do not deform the mesh.
Is it possible to have more than one rig on a humanoid character?
Should i instead make a generic rig and try looking into IKs for that?