Hi guys.
I have a problem with the Physics Engine.
Few days ago I started working with Physics, so maybe this is a stupid question.
I have a drone, with different gameobjects as children, rotor 1, rotor 2, etc., every gameobject has its own Rigidbody with gravity enabled.
I want to drive the drone using AddForce, but it seems that it doesn’t generate the momentum. For example, if I use add force only on one rotor (so it shouldn’t be balanced) the drone remains parallel to the ground and this is irrealistic.
Can anyone help me please?
Thank in advance.