Trying to get fps count 1.0f/Time.deltaTime not working?

Hi,

I am trying to get the fps of my game using 1.0f/Time.deltaTime
However, whenever I do this, the value it returns is ALWAYS 50. It never changes.
Does anyone know why this is? Am I calculating it wrong?

Any help is greatly appreciated, thanks.

Here is a good example of calculating and displaying frame rate in Unity:

http://wiki.unity3d.com/index.php?title=FramesPerSecond