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Question by BimmyLarter · Jan 02, 2016 at 06:43 AM · networkinginstantiateprojectile

Problem making a Network projectile Instantiate.

I have been following the Merry Fragmas 2 video, but wanted to add a physical bullet. I was reading some of the documentation and got to this http://docs.unity3d.com/Manual/UNetSpawning.html Don't really know how to implement it into my code. I know I have to put something in [command] to send it to the server but have no idea how. Sorry I'm dumb... ha..ha..

'using UnityEngine; using UnityEngine.Networking;

public class shooting : NetworkBehaviour {

 public Rigidbody toast;
 public float speed = 20;
 public float x;
 public float y;
 public ParticleSystem crumbs;
 public float fireRate;
 private float nextFire;

 // Update is called once per frame
 void Update () {
     if (Input.GetMouseButtonDown(0) && Time.time >nextFire)
     {
         nextFire = Time.time + fireRate;
         crumbs.Stop();
         crumbs.Play();
         Rigidbody instantiatedProjectile = Instantiate(toast, transform.position, transform.rotation)
             as Rigidbody;



         instantiatedProjectile.velocity = transform.TransformDirection(new Vector3(x, y, speed));
         Destroy(instantiatedProjectile.gameObject, 2.0f);



     
     }

 }



} '

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avatar image BimmyLarter · Dec 31, 2015 at 10:35 AM 0
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it's 5 am and I don't even know how to use a forum right..

avatar image BimmyLarter · Jan 01, 2016 at 06:09 AM 0
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I found out my problem I was reading old documentation and was too tired to realized that. I was using Network.instantiate ins$$anonymous$$d of the new Spawn. Somehow I linked the one with the right code in it but never read it right. Sorry for the inconvenience! http://docs.unity3d.com/$$anonymous$$anual/UNetSpawning.html :D

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