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Question by Dilanwizzy · Jan 02, 2016 at 06:44 AM · instantiatespawnspawningendless runner

instanstiate Spawns more then one objec

This is part of my code

using UnityEngine; using System.Collections; using System.Collections.Generic;

public class PrefabSpwaning : MonoBehaviour {

 public GameObject Ground;
 float playerr;
 // Use this for initialization
 void Start () {
     if (PlayerPrefs.GetInt("Player") == 0)
     {
         player = GameObject.Find("Male(Clone)");
     }
     else if (PlayerPrefs.GetInt("Player") == 1)
     {
         player = GameObject.Find("Female(Clone)");
     }
     
 }
 // Update is called once per frame
 void Update () {
     if (GameObject.Find("Female(Clone)").GetComponent<Control>().ground == true)
     {
         playerr = player.transform.position.x;
         Instantiate(Ground, new Vector3(playerr+150, 0, 0), Quaternion.identity);
         GameObject.Find("Female(Clone)").GetComponent<Control>().ground = false;
     }
     else
     {
         GameObject.Find("Female(Clone)").GetComponent<Control>().ground = false;
     }
 }

} public class Control : MonoBehaviour { } void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Ground") { ground = true; } } }

So on the player there's a OnTriggerEnter. If the player collides with the object it will set the the ground to true. Now in the Update of another script, I check if ground is true on the control script. If it is true it should spawn a ground. This works, however it will spawn one ground first then spawns two second time and then three. I only want it to spawn one ground constantly. This is a endless runner game. So everytime the player enter the collide a ground should spawn in front of it but instead multiple ground is spawning which is then killing the performance of the game. The maximum amount of ground is spawning is 4. On the computer it plays alright but on a mobile it lags badly if more then one ground is spawned. I want to know why it is spawning multiple grounds.

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