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Question by mauleTTT · Jan 02, 2016 at 08:20 AM · 2dloopcircularmap makinghorizontal movement

How to make a circular 2D map.

Hi !

I'm learning Unity and I'm facing a problem. I want to create a 2D horizontal platform map scene, but a circular one. If the player reaches the end of the map, it will continue at the start of the scene, like a loop. Note: It's not an endless map, it's a circular map.

Is it possible ? How ?

Thank you.

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Answer by itay3x3 · Jan 03, 2016 at 09:24 AM

Try this:

 public GameObject map;
 public GameObject player;
 
 int loopNumber;
 float endOfMap;
 
 void Update() {
       endOfMap = map.transform.position.x + map.transform.localScale.x / 2;
 
       if (player.transform.position.x == endOfMap + loopNumber * map.transform.localScale.x) {
             map = Instantiate(map, new Vector2(endOfMap + loopNumber * map.transform.localScale.x), Quaternion.identity) as GameObject;
             loopNumber++;
       }
 }

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Answer by mauleTTT · Jan 03, 2016 at 05:57 PM

Hi @itay3x3 !

Thanks for your response, I'm trying it now but it don't work ! The player position never gets the endofMap position, so the if is never done.

What do you instance in map GameObject variable ? Also, the new Vector2 is missing the y position, what do you put there ?

Thanks again !

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