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Question by instruct9r · Jan 02, 2016 at 01:54 PM · prefabcomponentapplysingleone

Apply only one Component to Prefab - Editor Scripting

Hello.

I am doing one extension for Unity and i need to add buttons to Apply certain component to a prefab.

Is that possible through code? So if i have a cube with BoxCollider and MonoBehaviour and i change somet$$anonymous$$ng on the MonoBehaviour i want to apply to the Prefab, only the changes made, to the MonoBehaviour and not on the BoxCollider....

There is: PrefabUtility.SetPropertyModifications, but that applies all Components, to the Prefab...

If there is no command for t$$anonymous$$s, coud you please suggest some workaround..

thanks

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avatar image Zoelovezle · Jan 02, 2016 at 05:11 PM 0
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avatar image instruct9r Zoelovezle · Jan 02, 2016 at 05:33 PM 0
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Answer by Wanzyee · Jan 07, 2016 at 07:01 PM

  1. Find the prefab source of the instance, there should be API in PrefabUtility.

  2. Confirm the $$anonymous$$erarchy relation carefully.

  3. Use GetComponents() to check the component order, in case you have multiple ones of the same type.

  4. Copy instance component's members and paste to the prefab one you found above.

  5. The method code, to copy and paste component, can be found on Answer or Store. Find the relatives, cheers!

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