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Question by slicky-grease · Jan 03, 2016 at 09:22 AM · c#animatoranimator controller

Animations Not Working when Pressing Certain Keys

Hey Guys

I am fairly new to Unity3D and I am loving the program so far, but there is something I need some help with. In the Animator, I have an Idle and a run animation and here is the script I have for them:

using UnityEngine; using System.Collections;

public class Clover : MonoBehaviour {

 private Animator anim;

 // Use this for initialization
 void Start()
 {
     anim = gameObject.GetComponentInChildren<Animator>();
 }

 // Update is called once per frame
 void Update()
 {

     if (Input.GetKey("right"))
     {
         anim.SetInteger("AniPar", 1);
     }
     else
     {
         anim.SetInteger("AniPar", 0);
     }

     if (Input.GetKey("left"))
     {

         anim.SetInteger("AniPar", 1);
     }
     else
     {
         anim.SetInteger("AniPar", 0);
     }
 }


When I play, the character is using the run animation when pressing the left key, but when I press the right key, she's not using her run pose at all. If anyone can help me with this, I would be very grateful.

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avatar image slicky-grease · Jan 03, 2016 at 10:55 PM 0
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It works, thank you so much. But this is set in a integer through and I want to set it as an float. Do I need to just replace the get integer to floats by any-chance?

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Answer by vintar · Jan 03, 2016 at 10:31 PM

Try this Update method.

 void Update()
  {
 
      if (Input.GetKey("right"))
      {
          anim.SetInteger("AniPar", 1);
      }
      else if (Input.GetKey("left"))
      {
          anim.SetInteger("AniPar", 1);
      }
      else
      {
          anim.SetInteger("AniPar", 0);
      }
  }
 
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