• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by Zoelovezle · Jan 02, 2016 at 07:50 PM · networkingmeshscript.synchronization

Sync new meshes created in runtime networking

Hello , I have made simply 2D game game were player can eventually create , edit meshes and then fight with opponent (basically there will be time for both/many to create and i want to let the opponents see what other player/players are making). Since a player creates a new mesh it dont gets sync . Sry for bad english. I went through few posts but i dont found any answer but still if you found then comment me .

@Fattie : I want to publish it on windows to participate in the competition.Hope you could help me to this sir.

Comment

People who like this

0 Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fattie · Jan 03, 2016 at 12:40 AM 0
Share

does this help to get you going

http://answers.unity3d.com/answers/334660/view.html

avatar image Zoelovezle Fattie · Jan 03, 2016 at 12:59 PM 0
Share

I tried that already and even though NetworkView is Obsolete. It throws an exception that MeshData class is not serialized so added few things on my own ,

    [System.Serializable]
     public class MeshData {
         public string name ;
         [SerializeField]
         public Vector3[] vertices ;
         [SerializeField]
         public Vector2[] uvs ;
         public int[] triangles ;
         
     }


Then it throws exception as Vector3 is not serialized , i already used [SerializeField] , maybe i am doing something wrong .Would be better if you correct it out .

And it would be more better if theres other solution since unity NetworkView is obsolete i worried it will cause other things later .

avatar image Zoelovezle · Jan 04, 2016 at 03:32 PM 0
Share

Anyone can plz help me out i am still struggling ....

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Update about the future of Unity Answers

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in June. Please note, we are aiming to set Unity Answers to read-only mode on the 31st of May in order to prepare for the final data migration.

For more information, please read our full announcement.

Follow this Question

Answers Answers and Comments

47 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I get objects with local authority in my scene to update their positions when running networked? 1 Answer

Best way to synchronize projectile transform in networked game? 1 Answer

[SyncVar] protect Cheat Engine 0 Answers

How fast do Syncvars synchronize? 1 Answer

Who can setScope on networkView 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges